SI again
Posted: Thu Sep 30, 2010 11:59 am
Hi all,
I just finished another SI playthrough and have some thoughts to share:
1. In the temple of balance where you are supposed to drop the chaos and order cubes there’s a plaque with a typo (reads “place here the cubes of both _choas_ and orderâ€). Maybe we could get it fixed in the next sifixes? Just asking; thanks.
2. SI is great regardless of its plot holes etc. There was this discussion (http://exult.info/forum/viewtopic.php?p=339022#p339022) recently about implementing those parts of the original plot that got cancelled by EA’s Game Destruction Department. To attract potential writers, maybe using Lua instead of ucc would lower the threshold. Could anybody with knowledge of exult internals comment on this whether it would be feasible or not?[1]
3. Close to the end I noticed that SI induces a certain feeling that I know only from very few excellent games: it makes you curious about the continuation of the story and keeps you convinced that Something Really Awesome will follow soon. Too bad there never was a sequel to U7/pt.I/II. Back then would have sold my grandmother just to get my hands on it …
---
[1] There’s a reason for why this could work: because you don’t need any graphic or audio material, it’s all in there already. This is the biggest hurdle that most large-scale modding efforts will face sooner or later, but with SI it doesn’t exist. So what needs to be done could be achieved by using the existing material as building blocks for composing stuff that fills the gap. (Oh yes, I’m merely judging from the parts of of the story that got cut out (http://ultima.wikia.com/wiki/Cut_Materi ... rpent_Isle): if I’m mistaken here I would really like to know why.) And as there’s more Lua coders out there than ucc-hackers, chances are that some of them would eventually join forces and complete SI.
I just finished another SI playthrough and have some thoughts to share:
1. In the temple of balance where you are supposed to drop the chaos and order cubes there’s a plaque with a typo (reads “place here the cubes of both _choas_ and orderâ€). Maybe we could get it fixed in the next sifixes? Just asking; thanks.
2. SI is great regardless of its plot holes etc. There was this discussion (http://exult.info/forum/viewtopic.php?p=339022#p339022) recently about implementing those parts of the original plot that got cancelled by EA’s Game Destruction Department. To attract potential writers, maybe using Lua instead of ucc would lower the threshold. Could anybody with knowledge of exult internals comment on this whether it would be feasible or not?[1]
3. Close to the end I noticed that SI induces a certain feeling that I know only from very few excellent games: it makes you curious about the continuation of the story and keeps you convinced that Something Really Awesome will follow soon. Too bad there never was a sequel to U7/pt.I/II. Back then would have sold my grandmother just to get my hands on it …
---
[1] There’s a reason for why this could work: because you don’t need any graphic or audio material, it’s all in there already. This is the biggest hurdle that most large-scale modding efforts will face sooner or later, but with SI it doesn’t exist. So what needs to be done could be achieved by using the existing material as building blocks for composing stuff that fills the gap. (Oh yes, I’m merely judging from the parts of of the story that got cut out (http://ultima.wikia.com/wiki/Cut_Materi ... rpent_Isle): if I’m mistaken here I would really like to know why.) And as there’s more Lua coders out there than ucc-hackers, chances are that some of them would eventually join forces and complete SI.