Page 1 of 1

fluidsynth on mac osx

Posted: Thu Mar 03, 2011 6:52 pm
by erikf
Is there any reason Fluidsynth is not included in the Mac OSX nightly builds, I'd love to see Fluidsynth support on Mac. Would be awesome to have a bit of "updated" music in this fantstic game! :)

Re: fluidsynth on mac osx

Posted: Thu Mar 03, 2011 7:39 pm
by Dominus
Because of its dependencies

Re: fluidsynth on mac osx

Posted: Thu Mar 03, 2011 7:51 pm
by erikf
Why, is it to many of them?

Re: fluidsynth on mac osx

Posted: Thu Mar 03, 2011 8:05 pm
by Dominus
Glib...
Best is if you build exult yourself. Instructions are in readme.macosx and if you use macports its easy to get fluidsynth as well...

Re: fluidsynth on mac osx

Posted: Wed Mar 16, 2011 5:50 am
by Dominus
There is now a patch in our tracker which supports loading soundfonts in coreaudio directly. I'll see about adding that.
Same result as fluidsynth but much much smaller footprint ;)

Edit: new snapshot with this setting online. Use for the FULL path to the soundfont you want to use

Fatal: Not able to open ./cache/production/data_global.php