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stat cap
Posted: Thu Mar 14, 2013 1:44 pm
by malaki
is there anyway to raise the stat cap past 60 like you used to able to? you can with cheat engine but it reverts to negative numbers lol...i know that yall changed it to 60 but perhaps theres something i could do to change it back?
Re: stat cap
Posted: Thu Mar 14, 2013 2:08 pm
by Dominus
Ages ago I was able to hex edit the savegame to get higher stats, but I don't know how exult will handle this these days.
Re: stat cap
Posted: Thu Mar 14, 2013 2:34 pm
by paulo
Why?
Re: stat cap
Posted: Thu Mar 14, 2013 2:55 pm
by malaki
mainly cuz i want to be a god without just using god mode theres something about one hit kills that i like with str dex and int...along with extra mana to cast spells...archwizard makes it to where mana doesnt matter but gives you all spells...i dont want to get all the spells i love transcribing ones i find
Re: stat cap
Posted: Thu Mar 14, 2013 5:13 pm
by Pegbyter
You basically mean you want a psuedo God Mode... You still want the possibility of death; but also want a one shot one kill thing going on...
Well, in my opinion; you can still do that normally without any of the cheats enabled. Here's how; just do FOV and get the Black Sword as your very first priority after leaving Trinsic.. Just hit up LB first for the Golden Ankh ship deed and the crystal, then set sail for the Isle of fire.. You'll still be "One shot One kill" after LB jacks up your str to 60 after banishing Exodus back to the void. As far as the magic.. After you finish FOV you wont need ArchWizard Mode at that point... You'll still have the challenge of having to add spells to your book, but will also still have a decent amount of mana on top of it..
Peg
Re: stat cap
Posted: Thu Mar 14, 2013 5:53 pm
by malaki
yea ive known that, but what about serpent isle? i dont want to have to keep clicking to talk to the daemon sword either to do the kill lol
Re: stat cap
Posted: Thu Mar 14, 2013 6:36 pm
by TDI
There's no fun in being an all-powerful god.
That's why I created this universe for me to reside in and experience the exciting, mortal, human ways. You are all just figments of my imagination, along for the ride, but don't let that keep you down. I know it won't. After all, I made you to believe that you are.
Re: stat cap
Posted: Thu Mar 14, 2013 6:41 pm
by malaki
well since im asking for it i must think its fun =) regardless debating on where its fun or not isnt the point of my post its can i actually do this somehow and if i can how
Re: stat cap
Posted: Thu Mar 14, 2013 7:32 pm
by Dominus
Try hex editing the savegame

Re: stat cap
Posted: Thu Mar 14, 2013 11:07 pm
by Pegbyter
Well, in SI you can just hit F2 and edit the Avatar manually to whatever level/stats you want him at.. Just Uber him up when the ship first lands on the island.. Of course you're still capped at 60/30/30; but you can't have everything...
Peg.
Re: stat cap
Posted: Fri Mar 15, 2013 5:02 am
by Bluez
Are there any plans for fixing the cheats? Roughly half of the cheats that work in vanilla U7 are either unimplemented or don't work correctly.
Re: stat cap
Posted: Fri Mar 15, 2013 5:25 am
by Dominus
Bluez, thanks for hijacking a thread. Which cheats don't work and which are missing? I think we cover all that are needed. We may not do it like the original but do it differently but mostly more advanced.
Re: stat cap
Posted: Sat Mar 16, 2013 5:45 pm
by agentorangeguy
I remember vaguely messing with the stats in original SI with the cheat menu. I think you could set them up to 60, but I don't know if it is noticeably different than having stats set at 30/30/30 and combat 30. In Exult, I managed to set the stats high inadvertently, messing with some code in SI that was supposed to heal someone. I didn't notice much of a change that i can remember
Re: stat cap
Posted: Mon Mar 18, 2013 3:00 pm
by Colourless
Differences in the SI save game format meant that the stats couldn't be raised as high as BG. Can't remember if Exult's savegames have that limitation removed.
Re: stat cap
Posted: Tue Mar 19, 2013 10:49 am
by malaki
thanks for the responses guys even if i couldnt raise the stats more. too bad i could change the amount of stats that the belt of strength and gloves of quickness gave lol those are probobly hardcoded
Re: stat cap
Posted: Thu Mar 21, 2013 11:18 pm
by LPS
You can always raise the stats to the max (60/30) and then set the 'might' flag, which will raise them as if you cast 'mass might' (70/45)...
Re: stat cap
Posted: Thu Mar 21, 2013 11:19 pm
by LPS
..err 75/45. It's npc flag #12.