UI_summon
object UI_summon(int shape)
object UI_summon(int shape, bool unk)
Creates a monster of the supplied shape. This monster has equipment as defined in its equipment record, starts with an IN_COMBAT schedule, and inherits item's effective alignment when item is an NPC outside the party. If item is a party member or is not an NPC, the summoned monster's alignment is GOOD. The monster will be placed within five tiles of the avatar.
Parameters
| Parameter / value | Description |
|---|---|
shape |
The shape in 'SHAPES.VGA' to be used for the summoned monster. It must have a 'monster' tab in Exult Studio. |
unk |
A flag of unknown meaning. Exult ignores this flag, and it is safe to omit it. |
Return
Zero if there is no free tile near the avatar or the specified shape is not a valid monster shape; an object reference to the summoned monster otherwise.